graphics of the xenopedia - more types of terrain objects which provide partial cover (which works like it should, e.g. controls are much easier (especially compared to "instant scrolling" you get when playing XCom: UFO Defense, which was a DOS game, on fast modern computers - where you'd have to exit to battlefield map overview to move camera) - 2D air combat where you can sometimes win by manually controlling the planes even if the enemy ships were stronger and would win on autoresolve) - you can airstrike crash sites for smaller cash reward if your chopper is too far away - can see the line your shot will fly along and percentages about what things may block it! - shield which is a must for earlier missions. why invasion starts with small UFOs, why laser weapons have similar types like the ballistic ones and many other). The good: - music is excellent - excellent writing! Also, the descriptions are very logical (e.g. controls are much easier (especially This remake of XCom is the closest one to the original, yet it still changes some things, and the changes are a mix of good and bad. excellent writing! Also, the descriptions are very logical (e.g. In reality, I've had to rehabilitate a bunch of old Aserius fighters with Focus Lenses to fill in for Corsairs, and Greenland still has Alien Fighters and Condors.This remake of XCom is the closest one to the original, yet it still changes some things, and the changes are a mix of good and bad. I'm a few weeks into Phase 2, so ideally each base would have 3 Corsairs with Plasma Blasters, 3 Foxtrots with Alenium and Gravity Torpedoes, and possibly another 3 Foxtrots for the bases with enough hangers. My usual build order is 6 hangers, a radar and a defensive battery, then a storeroom, another battery and more hangers. If I have money left over I'll cover the last little slice of Russia for total land coverage, then I'll work on airbases in between the bases I have. Next I dropped one in Australia, one in Greenland, one in South Africa, and one building in Alaska. Those four all have Chinooks and strike teams, along with engineers to build their equipment. Then as soon as I had the money I dropped one in South America. I started in Egypt, as one does, but immediately built one on the USA/Canada border and one in China. TLDR What's your ideal base placement and base builds to effectively setup for phase 2 and beyond? Sorry if format is shit, this is my first reddit post.įor almost all of phase 1 I had four bases. Again this is for x division, atm I'm unsure if there are more buildings I can unlock. Or how do you fill each slot within the base as an ideal setup? Ie. To the point: what is your ideal base positions, how many bases should I have and how do you split the bases up? Ie. I know it's probably not ideal in the long run but I'm still experimenting I plan on starting a F R E S H game in the not to distant future. So I have been slowly getting them some experience in the field. I just got to the point where I have 2 solid a-teams and just filled up a chinook in my 2 smaller bases. They have done a good job at getting most continents covered. I'm having a lot of fun and I believe I'm nearing the end of phase one. So looking around I decided to give x-division a try. I have just recently picked this game up again and found the base game rather dull.
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